

export default {
    "1": {
        "哎呀！快告诉我落在哪里了。": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let plot = { "主线": 7, "编号": 1, "地图": 1531, "进度": 30, "附加": { "物品": { "破碎的绿烟如梦": 1 } } };
            if (characters["队伍"] === 0) {
                characters["剧情"] = plot;
                G.Characters.add_item(characters["id"], "破碎的绿烟如梦", 1);
            } else {
                G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                G.TeamUtils.add_item(characters["队伍"], "破碎的绿烟如梦", 1);
            }
            ClientUtils.send_characters_client_dialogue(characters_id, "呵呵，贫僧把他捡了回来，是一块石头，不过已经碎成两半了，施主要就拿去吧。", null, null, characters["剧情"]);
        },
        "大和尚你是不是疯了，满口鬼话。": async (characters_id) => { }
    },
    //南极仙翁
    "9": {
        "没问题，老仙家，你告诉我白鹿往哪跑了？": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let plot = { "主线": 3, "编号": 11, "地图": 1173, "进度": 2, "附加": { "战斗": 1 } };
            if (characters["队伍"] === 0) {
                characters["剧情"] = plot;
            } else {
                G.TeamUtils.sync_team_plot(characters["队伍"], plot);
            }
            ClientUtils.send_characters_client_dialogue(characters_id, "南极仙翁", "南极仙翁", "我要是知道就不求你了，你在附近找找吧……", null, null, characters["剧情"]);
        },
    }
}